Farmland — Voxel Farming Game with Building, Base Defense & 20-Player Battle Royale
Farmland · A Voxel Farming GamePlant. Build.
Defend. Ascend.
Farmland is a single-page voxel kingdom where every wheat seed you plant funds the wall that stops the zombies at nightfall — and every level you earn opens a new lane: trading, building, sailing, fighting, and finally a 20-player battle royale on the open ocean and in deep space.
Start Playing →One farm. Five games.
Most farming sims pick one lane — cozy simulation, idle clicker, or tower defense. Farmland layers all of them on top of the same voxel grid, then gates each new lane behind playing the one before it.
Cozy Farming
Plant seeds, water them, harvest when ripe. 13 crops from wheat to starfruit, each with a season that accelerates growth 50% and an off-season that punishes you by 50%.
Voxel Builder
Paint terrain, drop 50+ decorations, and design your own structures block-by-block from wood, stone, steel, and diamond. Beauty score multiplies every sale you make — up to 1.5×.
Tower Defense
Every night the zombies come. Escalating waves, special enemies like sappers that hunt turrets and siege zombies immune to your shotgun. Wall up or fall.
Naval Battle Royale
Build your own voxel warship in the Shipyard, then drop into the Open World — a 20-ship live battle royale on a procedural ocean. Last hull floating wins. Sea monsters and storm zones shrink the map.
Space Battle Royale
The endgame. Assemble a battle-spec rocket at your launchpad and queue into the 20-spaceship orbital arena. Asteroids, EMP fields, a single resupply station, and one survivor.
Multiplayer Islands
Host your island, invite friends, vote on shared structures, and visit other players' farms. The host simulates the world; guests mirror it without overwriting their own save.
Five actions. Infinite depth.
Every session is built on the same five-step cycle. The first minute teaches you the entire game; the next hundred hours teach you how to squeeze every last Farm Coin out of it.
Plant
Tap a tile with a seed selected. Each plant rolls a 1–3 star quality multiplier.
Water
One-time action per crop. Growth speed +25%. Rain does it for free.
Harvest
When the crop is ripe, click to collect it. Gets XP + gold. Stack 20 in 5 seconds for a Feast buff.
Sell / Contract
Sell at wholesale, or fulfill a Market Board contract for a bonus.
Reinvest
Better seeds, more land, a Silo, a crew member, a cannon tower. Choose your ladder.
Harvest 20 crops within 5 seconds of each other to trigger a Feast buff: +15% tower damage +20% crop speed for 60–120 seconds. Chain 40 for Grand Feast, 80 for Royal Feast. Expert players time their harvests before waves on purpose.
Three speeds. Three strategies.
Crops cluster into three profit bands plus a utility tier. Fast crops flip your cash quickly with thin margins. Slow crops tie up plots but print money per harvest. Utility crops don't sell — they fight zombies for you.
Every crop has a season. In-season = 0.67× grow time (50% faster) · Off-season = 1.5× grow time (50% slower). Seasons rotate every 28 in-game days. Rotate your planting plan or tank the slowdown.
Level up to unlock more game.
Experience comes from planting, watering, harvesting, building, and killing zombies. Every level unlocks something — either a new crop or a new menu tab. XP required compounds by 1.4× per level.
Build it. Earn from it.
Every block you place tells the game who you are — a min-maxer, a homesteader, an architect, a warlord. Farmland's voxel CREATE mode is a full sandbox: 8 materials, 50+ decoration props, 6 functional building archetypes, and 10 wall & gate types. Pretty pays a cash multiplier. Functional pays in raw stats. Defensive pays in survival.
Decorative Toolkit · What You Can Place
Decorations exist to make Beauty go up and the farm look like yours. Mix and match — every piece earns.
Flora
Roses, tulips, sunflower beds, mushroom patches, hedge mazes. Cheap, stackable, fast Beauty in the early game. Place around path edges for a +5 Beauty per tile bonus.
+8 to +40 Beauty
Water Features
Ponds, fountains, koi pools, a working waterwheel. Animated water boosts nearby crop quality by +5% and looks incredible at sunset.
+50 to +200 Beauty
Light & Path
Lamp posts, paper lanterns, torch sconces, paved stone paths, wood boardwalks. Lights illuminate at dusk and reduce zombie spawn radius by 1 tile each.
+15 to +90 Beauty
Statuary
Gnomes, scarecrows, marble busts, obelisks, golden idols. Beauty per voxel is the highest of any prop — your top-end decoration once you're past Charming.
+150 to +800 Beauty
Furniture
Picnic tables, market stalls, swings, hammocks, a campfire ring. Crew members occasionally rest at furniture and earn small morale buffs.
+25 to +120 Beauty
Trees & Topiary
Oak, pine, cherry blossom, weeping willow, bonsai, and shaped hedges. Trees regrow if chopped and grant a small +3% Beauty multiplier in a 4-tile radius.
+30 to +180 Beauty
Functional Structures · Buildings With Stats
Some buildings unlock as you place enough qualifying voxels. Your crew physically walks to them to pick up buffs and dropoff loot.
Greenhouse
Built from 80+ voxels with a glass roof. Grants +25% crop speed globally. Your main farming accelerator. Can be combined with a fountain inside for an extra +5%.
Trading Post
Built from 60+ voxels with at least one door and a counter. Grants +20% sell price on everything. Stacks multiplicatively with Beauty.
Silo
8+ blocks tall, 40+ voxels total, must be cylindrical. Auto-sells harvested crops at 1.3× wholesale every 60 seconds. Your idle income.
Barracks
Preset building or custom >100 voxels. +4 crew cap. Soldiers visit to train, earning +35% damage for two minutes after a session.
Tavern & Blacksmith
Tavern grants +25% movement to any visiting crew. Blacksmith grants +30% damage to soldiers. Both buffs last 90 seconds and stack.
Library & Lab
Library boosts XP gain by +15% when crew read inside. Lab unlocks crop hybridization mini-mechanic — fuse two seeds for a randomized variant.
Defensive Structures · Walls, Gates, Towers
The voxel CREATE mode is also where you build your fortifications. Material matters — diamond walls take twenty times the punishment wood does, but you'll need a Lv 22 mining trip to afford them.
You don't have to choose. A Greenhouse with stained-glass voxels, surrounded by a koi pond and lit by paper lanterns, gives you the +25% crop speed AND massive Beauty. The most efficient farms in the game look the most beautiful. Aesthetic isn't a tax — it's a stat.
Hire your own labor force.
At Level 6 you can hire coworkers — little voxel people who autonomously do your chores. Three roles, each with its own AI behavior. Your crew cap starts at 3 and grows with every house, farmhouse, and barracks you build (max 30).
Workers
Farmhand, Waterer, Harvester, Sprinter. Auto-plant seeds from your inventory, water crops, and harvest when ripe. Upgrade to Sprinter for 4.5× speed.
150–600 FC
Traders
Seven tiers from Apprentice (2 FC/min) to Legend (60 FC/min). Pure passive income. Capped at ~20% of active-farming rates on purpose — they supplement, not replace.
800–200K FC
Soldiers
Militia, Archer, Knight, Battle Mage, Champion. They priority-target zombies by distance, HP, and type matchup. Archers hunt runners, knights counter tanks, champions duel bosses.
250–8,000 FC
Every 60 seconds your crew eats 2% of their hire cost in salary. Your defenses eat 1% of their cost in maintenance. If your FC goes below zero, your farm still runs but upkeep drains instantly — scale carefully.
Every night they come back.
The day/night cycle takes 12 real-time minutes. At dusk, the sky turns orange. Two seconds into full night, the wave triggers. If you didn't build a wall by then, your farmhouse is the wall.
Wave Scaling
Count = 4 + wave×1.2 + √wave×2. HP scales logarithmically (steep early, plateaus at wave 30). Night spawns get +30% HP.
Boss Waves
Every 5th wave spawns a Zombie King. Every 10th spawns a Mega Boss. Every 15th is a Titan Assault with multiple elites.
Wave Modifiers
Swift at wave 6, Swarm at 11, Armored at 16, Frenzy at 21, Regen at 26. They stack. By wave 30 you're fighting fast armored swarms that heal.
Zombie Specialists
Not all zombies are the same. Some force you to layer defenses instead of stacking one kind of turret.
| Type | HP | Damage | Special |
|---|---|---|---|
| Basic | 10 | 10 | Shuffles toward your farmhouse. |
| Runner | 6 | 8 | 2.3× speed. Countered by slowing towers. |
| Brute | 30 | 25 | Tanky. Hit with AoE before it walls up your defenders. |
| Armored | 60 | 30 | 50% physical resistance. Forces you to add magic damage. |
| Sapper | 45 | 40 | Priority-targets towers, not the farmhouse. Defend your defenders. |
| Siege Zombie | 80 | 50 | Only attacks structures. 90% resist to player shotgun. |
| Zombie King | 400 | 60 | 58% damage resist. Summons adds. |
| Mega Boss | 2,200 | 100 | 70% resist. AoE stomp that damages your crew. |
| Titan | 6,000 | 150 | 80% resist. End-boss of the wave cycle. |
Your Defensive Arsenal
Towers, walls, and soldier-crew synergize. Pick what you want to be.
Archer Tower
The starter. Cheap, long enough range, reliable single-target DPS. Build three before your first night and you'll be fine.
Cannon Tower
AoE explosive damage in a 2-tile blast. Needed once armored zombies show up at wave 16 and the swarm modifiers stack.
Sniper Tower
Range 8, slow fire rate, very high damage per shot. The boss-killer — pair one with each cannon ring to clean up Zombie Kings.
Garlic crop in front → Stone Walls → Cannon Towers for the shuffling main wave → Sniper Towers behind to delete bosses → Archer Towers on the flanks for stragglers → Healroot crops around your buildings → Soldiers patrolling the gap. This layout survives to wave 50.
Design the ship. Then captain it.
Every vessel in Farmland — from your first patrol cutter to your final orbital dreadnought — is built voxel-by-voxel by you. There are no preset hulls. Pick a frame, weld your own armor, mount your own weapons, paint it, name it, save the blueprint, and bring it into the Battle Royale. Two yards, same philosophy: design freedom is the actual gameplay.
Shipyard · The Naval Workshop
Unlocked at Lv 18 next to your port. Five hull frames define your weight class; everything stacked on top is your call.
Hull Frames
Raft → Dinghy → Cutter → Brig → Galleon. Frame sets your max voxel count (60 to 800), weapon slots (1 to 5), and base HP (200 to 4,000). Heavier hulls turn slower.
Voxel Customization
Build the deck, masts, sails, captain's cabin, figurehead, gunports, banner — anything. 40+ ship-grade voxel materials including ironwood, copper, brass, and stained glass. Symmetry mirror is one click.
Weapon Mounts
Cannons (single, double, broadside), harpoons, mortars, ballistas, ram bows. Every mount has a fire arc — placement determines coverage. A galleon with five broadside cannons on one flank is real.
Spell Slots
1–3 spell slots based on hull. Storm calls a lightning strike, Mist hides you for 8 seconds, Maelstrom drags enemy ships toward you, Heal repairs your hull mid-fight. Mix to taste.
Sails & Speed
Sail surface area sets cruise speed — bigger sails are faster but bigger targets. Sailcloth color is yours. So is the ship name carved into the stern.
Save & Share
Save up to 8 hull blueprints. Share them with multiplayer guests. Top BR finishers get blueprint slots that other players can copy from a public registry.
Launchpad · The Spaceship Garage
Unlocked at Lv 30 next to your launch tower. Same design philosophy as the Shipyard, scaled up to vacuum.
Rocket Hulls
Pod → Shuttle → Cruiser → Dreadnought. Frame sets voxel cap (120 to 1,500), weapon hardpoints (2 to 8), shield capacity, and thruster count. Dreadnought is a fortress.
Voxel Customization
Hull plating, fins, antennas, viewports, hangar bay, cockpit, paint scheme. 60+ space-grade materials including titanium, plasma glass, crystalline armor, and reactive ceramic.
Weapon Hardpoints
Plasma cannons, missile pods, rail guns, EMP charges, beam lasers, point-defense turrets. Fire arcs matter — place a turret on the belly of your ship and it can't shoot up.
Modules
Shield generators, repair drones, cloak field, warp scoot (short blink), tractor beam. 2–6 module slots by hull. Mix offense and defense — zero respawns means survival matters.
Thrusters & Maneuver
Thruster placement determines turn rate and top speed. A symmetric build flies clean; an asymmetric one has signature drift other captains can read in a fight.
Save & Showcase
Save up to 6 rocket blueprints. Park your retired dreadnoughts on display pads at home — visitors to your farm can walk through them.
Most BR games hand you the same five guns. Farmland hands you a workshop. Two captains in the same Galleon hull will play completely different games — one's a sniper boat with a single bow cannon and Mist spell, the other is a broadside cannon-wall with Storm. The fight isn't who has better gear. It's who built the better ship.
20 captains. One survivor.
Once your farm can run itself, the competitive arena opens. Battle Royale in Farmland is a single mode with two skins: Sea on the open ocean and Space in low orbit. Same rule set, same lobby size, same gear-up loop — bring the vessel you built at home, drop into a 20-player match, be the last hull intact.
The Match Loop
Every match — sea or space — runs on the same beats. Learn it once, play it twice.
- 1 · Lobby 20 captains queue in. 60-second loadout phase to swap weapons, spells, and consumables on the vessel you brought.
- 2 · Drop Spawn scattered across the arena. Free-fly warmup ends with a klaxon — first kill counts after the timer.
- 3 · Loot Neutral points of interest grant temporary buffs: cannon damage, hull repair, speed, EMP charges, spell uses.
- 4 · Shrink A safe zone closes every 3 minutes. Outside the zone, your hull burns. The map gets smaller, fights get forced.
- 5 · Resupply A single mid-map station lets you repair and rearm — but everyone knows it's there. Expect a brawl.
- 6 · Endgame Final ring forces the last few captains into a ~150-unit kill box. One survivor takes the win.
The Two Arenas
Sea · Lv 18
1,000-unit procedural ocean across 6 biomes (meadow, desert, tundra, volcanic, tropical, mystic). Mystic shrines on islands give the loot drops; erupting volcanoes and storm zones keep you moving. Wildlife: krakens and sea monsters hunting low-HP hulls.
Vessel Voxel warship from your Shipyard · Rank ladder Captain → Admiral
Space · Lv 30
5,000-unit zero-G arena. Asteroid clusters give cover, debris fields are loot piñatas, EMP zones disable thrusters for 6 seconds. Wildlife: a derelict alien hulk in the center with active turrets if you stray too close.
Vessel Custom rocket from your Launchpad · Rank ladder Pilot → Star Captain
The ship and rocket you bring are the ones you designed at home — better farm means better materials means a more dangerous hull. Wins drop rare materials, cosmetic paints, and a blueprint slot for trophy display on your land. Losses cost nothing — your farm, your crew, and your decorations are untouched. Squad up to 3 friends, ranked points reset per season, top finishers get exclusive blueprints.
Stage the attack. Earn the trophies.
At Level 10 the world opens up to async PvP raids. Pull a snapshot of another player's farm, see how they laid out their defenses, then place your crew like a card deck on the edges of their map and watch your strategy play out in real time. Win damage, climb the trophy ladder, claim a slice of their FC. The defender's farm is never harmed — only trophies move. No timezone politics, no waiting for someone to come online.
The Raid Loop
Matchmake
The server pulls 3 candidates within ±5 levels of you. Each card shows their level, current trophy count, and the maximum FC bounty available if you destroy enough of their base.
Async ±5 levels 3 candidates
Plan the Drop
Your crew shows up as a draggable card deck along the bottom of the screen — one card per crew type, with a counter for how many are left to deploy. Drag a card into the highlighted edge band around their farm to spawn that unit.
Edge-only spawn Drag & drop
Watch It Run
Soldiers prefer turrets, mages splash AoE, medics heal the most-wounded ally in range. You have 3 minutes to do as much damage as you can. Battle ends on timer, total wipe, or full base destruction — whichever lands first.
3 min match Auto-resolve
What You Bring · What's at Stake
Your Card Deck
Whatever crew you've hired at home becomes your raid roster. Cards are typed by role — Soldier, Support, Worker — with damage, range, and special behavior baked in. Mix your deck around your read of their layout: ranged archers if their defenses are tight, mages for clusters, knights to soak. Crew don't permadeath in raids — every member you deployed comes home, even the ones that fell.
Trophies + FC Loot
Trophies are zero-sum — the attacker gains what the defender loses, scaled by damage dealt. FC loot is awarded out of band: up to 5% of the defender's stored FC, capped at 500 per raid, paid only on a winning attack. The defender's actual farm, crew, and balance are never written to. Climb the ladder; raid more, raid better.
Before you risk a real raid, the panel includes a practice slot that loads a synthetic copy of your own farm. Same defenses, same crew, same 3-minute timer — but no trophies move and no FC changes hands. Use it to stress-test your defensive layout from the attacker's seat, or to dial in a deck composition before you spend it on a real opponent.
Crew you hire fight zombies at home and raid abroad. Beauty multipliers and your structure layout help your defense when others raid you. Trophy rank is its own ladder — separate from XP and Battle Royale rank — so raiders can specialize without giving up the cozy farming loop. The raid panel lives in MORE → RAID once you hit Level 10.
One game. A thousand ways to win.
There is no single right way to play Farmland. Every system in the game accepts your style and rewards it differently. The same level cap, the same crops, the same arena — different people, different farms, different ships, different stories. Pick the build that sounds like you.
The Cozy Builder
Forget waves. Wall up early, hire a Sprinter and a Trader, then spend the next 100 hours sculpting a Legendary-tier voxel village with a koi pond, a chapel, and topiary gardens. Beauty alone funds the whole farm. Wins look like a screenshot.
The Min-Maxer
Optimize the XP curve down to the second. Plant only highest-margin crops. Build the smallest legal Greenhouse and Trading Post. Race to Lv 30 in under 12 hours. Brag about it on a leaderboard you helped fill.
The Warlord
Skip decoration entirely. Stone walls, cannon killboxes, garlic moats, soldier patrols. Push wave 50, then queue ranked Sea BR every chance you get. Your farm is a fortress and you wear it like armor.
The Architect
The voxel CREATE mode is the entire game. Design a galleon that looks like it sailed out of a painting. Build a dreadnought shaped like a cathedral. Save blueprints, share them, watch other players sail your designs into ranked.
The Social Captain
Multiplayer islands. Co-op visits. 3-player squad queues into the BR. Vote on shared structures with friends. Trade rare seeds. The point isn't winning — it's the group chat after the match.
The Explorer
Sail every biome. Find every story island. Map the full ocean. Catalog every rare seed and material drop. Then do it again in the orbital arena, scouting every asteroid cluster and the alien hulk's interior.
There is only one rule in Farmland: build something only you would build. The cozy farmer and the warlord can sit in the same lobby and both win. Your farm is the canvas, your ship is the brush, your level is the time you've spent making it yours. Unlock your creativity. Play the game your way.
Levels unlock new games, not bigger numbers.
Farmland has no prestige reset. Your level is your progression — a single ladder from Lv 1 to Lv 30 where each milestone hands you a new mode. You're not grinding for a +10% multiplier. You're leveling up to unlock the Open World battle royale, then the orbital arena above it.
Every action grants XP: planting, watering, harvesting, killing zombies, finishing wave bosses, placing voxels, completing contracts. The curve compounds at ×1.4 per level. Lv 1→15 takes about 2–3 hours of active play. Lv 15→30 takes another 8–12. Nothing you build, hire, decorate, or save ever resets.
Master Farmer
Animals, traders, custom voxel builder. The cozy game is now fully unlocked.
Profit Curve
Pumpkin tier. The first crops with serious margins. Cannon Towers, Sniper Towers. Wave 15+.
Open World BR
Shipyard opens. Build a warship, queue for the 20-ship naval battle royale on the procedural ocean.
Elite Crew
Workers auto-replant. Soldiers regen HP. Custom blueprints. The farm runs itself while you queue.
Space BR
Launchpad opens. Build a battle-spec rocket and queue for the 20-spaceship orbital arena. The ceiling.
Farmland has no credits screen. The natural endpoint is Lv 30 + a top-100 ranked finish in either BR. At that point you've unlocked every crop, hired every crew tier, built every tower, designed your signature warship and rocket, and beaten 19 other captains in a single match. From there the loop is seasonal: each ranked season reshuffles the leaderboards and ships fresh exclusive blueprints to chase.
How to start without dying.
The first 60 minutes are the steepest part of the learning curve. Follow this order of operations and you'll never hit the wave 3 wall.
Minutes 0–10 · The Foundation
● Plant all 10 of your starter wheat seeds immediately. Water them to halve their grow time.
● Harvest at 3 minutes. Buy more wheat seeds with the proceeds and chain-plant.
● At Level 3, paint one dirt path and one grass square — unlock terrain.
Minutes 10–25 · First Night
● Buy and place 4–6 Archer Towers around your farmhouse before dusk (watch the sky turn orange).
● Plant garlic in a ring just outside the towers. Zombies will detour around it.
● Keep your shotgun loaded and clean up stragglers. Wave 1 drops your first loot chest.
Minutes 25–40 · Scale Up
● At Level 6, hire one Farmhand and one Apprentice Trader. They pay for themselves in ~10 minutes.
● Switch your main crop to carrots, then strawberries as Lv 4 and 6 unlock.
● Place 3–4 basic decorations (fences, flower beds) to hit Beauty tier 1: Pretty (+10% sell).
Minutes 40–60 · Breaking Out
● Build your first custom Greenhouse (80+ voxels) in the CREATE mode. +25% crop speed globally.
● Build a Cannon Tower — you'll need its AoE blast before wave 16's Armored modifier hits.
● Hoard gold toward Pumpkin seeds (Lv 15) and your first warship hull — Lv 18 opens the Open World battle royale.
Mouse or tap to select tools and tiles. Hold and drag to pan the camera. Scroll to zoom. R rotates structures during placement. F or right-click fires your shotgun during a wave. ESC cancels the current tool.
Farmland requires a free account to log in. Your farm syncs to the cloud every 15 seconds, so you can pick up on any device with the same login. Multiplayer guests mirror the host's world without overwriting their own save — it's safe to visit friends.
Farmland, answered.
Short answers to the questions we hear most. Each one matches our structured data so search engines can surface them directly in results.
What is Farmland?
Farmland is a browser-based voxel farming game that combines cozy farming with base defense at night, custom ship and rocket building, and a 20-player battle royale on the open ocean and in deep space. A free demo lets you play through Level 15, and a one-time purchase unlocks the full game including the battle royale arenas. Open playfarmland.com on desktop or mobile to start.
Is Farmland free to play?
Farmland has a free demo that lets you play through Level 15 — enough to learn farming, base defense, and creative voxel building. To play past Level 15, unlock the Sea and Space battle royale arenas, and access the full endgame (Shipyard, Launchpad, Elite Crew, all advanced crops and structures), you need to buy the full game. It's a one-time purchase, no subscription, no microtransactions.
Do I need an account to play Farmland?
Yes. Farmland requires a free account to log in and play, including the demo. Your account stores your farm save, your purchase entitlement, your saved blueprints, your battle royale rank, and your multiplayer friends list. Sign up takes about 30 seconds with email or a supported wallet.
Can I play Farmland on mobile?
Yes. Farmland runs in the browser on iOS and Android phones and tablets with full touch controls. Sign in with the same account you use on desktop and your farm save syncs across all your devices automatically.
How does the Farmland battle royale work?
Farmland's battle royale is a 20-player mode with two arenas: a naval BR on the open ocean (unlocks at Lv 18) and a space BR in low orbit (unlocks at Lv 30). You bring the warship or rocket you built voxel-by-voxel at home and try to be the last hull intact. Squad with up to 3 friends or queue solo.
Is Farmland multiplayer?
Yes. You can host multiplayer islands, invite friends to visit your farm, vote on shared structures, queue into the 20-player battle royale solo or with up to 3 friends in a squad, and stage async raids on other players' bases at Level 10+.
How do raids work in Farmland?
Raids unlock at Level 10. You're matched with three opponents within five levels of you, pull a snapshot of one of their farms, and drag your crew cards onto the edges of their map to spawn attackers. The 3-minute battle is auto-resolved by the crew's AI. Winning earns trophies (zero-sum with the defender) and up to 5% of their stored FC, capped at 500 per raid. The defender's farm is never harmed — only the trophy count moves.
What age is Farmland for?
Farmland is rated Everyone 10+. The cozy farming and creative building loops suit younger players, while the tower defense and battle royale modes scale up for teens and adults.